I don't use EndGraphics and don't have any problems, since graphics are not unloaded from memory as they used to be in previous versions of Blitz (3D, Plus, etc).
EndGraphics does, however, free any graphics you may have loaded. In this case, you will need to reload any media in order to avoid the error you describe.
EndGraphics is the first command called when you call Graphics, so yes you are calling it.EndGraphics does, however, free any graphics you may have loaded. In this case, you will need to reload any media in order to avoid the error you describe.
There is infact no point going
EndGraphics Graphics 800,600 (OR whatever)Because AS said EndGraphics is already going to be called
This also means that you thinking that Graphics doesnt unload stuff, but that endgraphics does. Is simply wrong
Function Graphics:TGraphics( width,height,depth=0,hertz=60,flags=0 ) EndGraphics flags:|_defaultFlags Local g:TGraphics=CreateGraphics( width,height,depth,hertz,flags ) If Not g Return ..
Are you using EndGraphics?
Same as above. But still a valuable question, because maybe , ppl are staring the grpahics withTGraphics.CreateGraphics ( width,height,depth,hertz,flags )