He said "sky footage" which "no amount of texturing will ever match". I assumed, you know, he wasn't referring to textures, but actual filmed sky footage.
Me too, but it generally has to be used a texture in game for it to be displayed. If you have movie sky footage, I would assume you would loop it around at a point that it looks unnoticably dissimilar - like, blue sky for instance.
Where the graphics cost more to make than the game can sell for.
I think we're very close, if not there.
Google will help you though.
I don't have time to search for nonsense comments, only rubbish them. ;]
Ask IBM, not me.
It was kind of rhetorical.
2. The PS3 is too hard to program
You know the same was said about the PS2... until people got their head around it. Or shipped off to Xbox land and shut the F* up. Not like there was a shortage of PS2 games...
*Cough* Procedural content generation is how they'll do it *cough*
That doesn't fix everything on its own, but it's a good start.