The ZX81 used interpreted basic and your code, variables and screen RAM fitted into 1K.
Maybe the next challenge should be a game in the smallest possible compiled code... Say 10 Kilobytes!
I doubt a 1K (compiled) game would be possible, because the 243 byte tron (above) compiles into 4394 bytes.
I'd give a 1K (source) game a go...
Maybe the next challenge should be a game in the smallest possible compiled code... Say 10 Kilobytes!
I doubt a 1K (compiled) game would be possible, because the 243 byte tron (above) compiles into 4394 bytes.
I'd give a 1K (source) game a go...