And there's no chance that the sprite will somehow lag away from the camera during intense action and whatnot?
Just curious how it's done in all other games..
Just curious how it's done in all other games..
The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.