Mipmaps failed with Texture-Flag 256

Blitz3D Forums/Blitz3D Bug Reports/Mipmaps failed with Texture-Flag 256

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try to use dds... they are stored in vram and you have the option to enable mipmap.

dxtbmp : http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm

cheers, chi