Text & MaskImage

Blitz3D Forums/Blitz3D Bug Reports/Text & MaskImage

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Additionally, It turned out on a few machines you'll get a MAV if you try to D2D draw or text directly to an imagebuffer or texturebuffer. I know this sucks, but for ultimate compatibility you better draw things to the backbuffer, then copyrect to the imagebuffer or texturebuffer.