The PS3 son - oh so true...

Miscellaneous Forums/General Discussion/The PS3 son - oh so true...

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the problem is that programmers are all used to building programs that use a single processor.

So what you're saying is, is that 6 cores is a problem because programmers are too lazy to educate themselves on how to utilise more than 1 processor.

Making good use of 6 processor cores instead of just one will be very challenging, and creating a professional, five-star, highly appealing game with this approach will be hard to do.

Oh, I just had a revolutionary idea : why not just use the main core and leave the rest alone? No one is forcing devs to use them. 1 ghz or whatever it is for that main core cpu power is still good performance for a console. Still better than the PS2s... of course the resulting game might not be AAA material compared to the all gfx no gameplay launch titles, but it could still be flogged off on PSN for a pretty penny.

all to sustain an equally boring song?

It's not boring in the slightest. I had a very troubled time listening to the horrible wailing that apparently passed for lyrics.

My favourite kind of screwdriver outsold your favourite kind of screwdriver. Do I care? No!

It did not! Your screw driver has attachments that no one can be bothered to figure out how to use!

I could not tell a real carpenter from a hole in the wall.

I could tell a hole in the wall from a carpenter. Does that make me special? =]

They're vector computing units which just suck at normal integer calculation.

Actually it's the other way around. How can you screw up basic integer operations in a CPU (oh fine, SPU, whatever)? =] IBM state the SPUs arithmetic was designed for multimedia (primarily game) calculations, where the floating point operations do not (need to) comply to IEEE specs.

So not nearly 6 cores...

So everyone calling them cores in polite discussion should be corrected every time? Or, you could just let the conversation flow.