I get stuttering when firering too, even with flip true.
But if you look above ( http://blitzbasic.com/Community/posts.php?topic=67604#755575 ) you will see that simon is implementing a new collision system soon:
But if you look above ( http://blitzbasic.com/Community/posts.php?topic=67604#755575 ) you will see that simon is implementing a new collision system soon:
Something worth mentioning is that Mark has generously handed me the source code to the guts of the Blitz3D engine, so the potential exists in the long-run for MiniB3D to behave virtually identically to Blitz3D.
To begin with I'm converting Blitz3D's collision system, as it is superior to MiniB3D's own system.
To begin with I'm converting Blitz3D's collision system, as it is superior to MiniB3D's own system.