"Oblivion, Gears, God of War, Resident Evil 4, Metroid Prime, Half Life 2, Halo (at the time), Metal Gear Solid 2, Far Cry, Zelda TP (well..this can be disputed..), FEAR, Okami, Psychonauts"
Oblivion. Uses about 2-300 preset 'parts' for ALL levels, dungeons and areas, uses a character generator for all NPCs, the same one, essentially, the player uses to make his character.
Gears. very standard TPS gameplay with a few hooks. Also, High-def high-poly graphics, but not very creativly utilized.
God of War. Long development time in a relatively small development house.
Resident Evil 4. I found it unplayable... Sure, it is a lot better than previous survival horror games... But it isn't hard to improve on total shite.
Metroid Prime. Nintendo doesn't count.
Half-Life 2. Took 7 years to develope, based on one of the greatest games of all time.
Halo. Uses a LOT of repeat objects and textures creatively re-used in levels. Things like this speed up development time and use less resources. Also, is at it's heart a basic FPS with 3 advancements that could have been the result of a high-level design team's brainstorming in a single night.
MGS2. Getting pretty old, here... aren't we? The farther back you go, the more good games with good-for-the-time graphics you will see. Why? I already explained why.
FarCry. I wouldn't call this basic run-of-the-mill FPS a great game... About the only thing new gameplay wise was a supposed open-ended island structure.....
Zelda. Again... Nintendo doesn't count.. Also, this game is very weak compared to any game on the 360. Means it costs less to make the graphics, which means they could put all the effort into making a good, fun, game.
FEAR. Redfaction + Doom 3.
Okami. What is so amazing about cell-shaded 2d sprite tree graphics? The art style is amazing, the gameplay is amazing. But it could have been made by a 30 man team. It isn't about pushing tons of polygons... which is made clear by the use of Doom-1 style sprites for trees and objects.
Psychonauts. Took something like 8 years to make... They started working on it shortly after Grim Fandango came out.. Also an indie game... or mostly indie..
Name a SINGLE game that took 3 years or less to make, came out in the last 3 years, and had both great, new gameplay and fantastic graphics, made fantastic by power, and not creativity.. (meaning, it looks great because of technology, not like how Okami looks great.)
Oblivion. Uses about 2-300 preset 'parts' for ALL levels, dungeons and areas, uses a character generator for all NPCs, the same one, essentially, the player uses to make his character.
Gears. very standard TPS gameplay with a few hooks. Also, High-def high-poly graphics, but not very creativly utilized.
God of War. Long development time in a relatively small development house.
Resident Evil 4. I found it unplayable... Sure, it is a lot better than previous survival horror games... But it isn't hard to improve on total shite.
Metroid Prime. Nintendo doesn't count.
Half-Life 2. Took 7 years to develope, based on one of the greatest games of all time.
Halo. Uses a LOT of repeat objects and textures creatively re-used in levels. Things like this speed up development time and use less resources. Also, is at it's heart a basic FPS with 3 advancements that could have been the result of a high-level design team's brainstorming in a single night.
MGS2. Getting pretty old, here... aren't we? The farther back you go, the more good games with good-for-the-time graphics you will see. Why? I already explained why.
FarCry. I wouldn't call this basic run-of-the-mill FPS a great game... About the only thing new gameplay wise was a supposed open-ended island structure.....
Zelda. Again... Nintendo doesn't count.. Also, this game is very weak compared to any game on the 360. Means it costs less to make the graphics, which means they could put all the effort into making a good, fun, game.
FEAR. Redfaction + Doom 3.
Okami. What is so amazing about cell-shaded 2d sprite tree graphics? The art style is amazing, the gameplay is amazing. But it could have been made by a 30 man team. It isn't about pushing tons of polygons... which is made clear by the use of Doom-1 style sprites for trees and objects.
Psychonauts. Took something like 8 years to make... They started working on it shortly after Grim Fandango came out.. Also an indie game... or mostly indie..
Name a SINGLE game that took 3 years or less to make, came out in the last 3 years, and had both great, new gameplay and fantastic graphics, made fantastic by power, and not creativity.. (meaning, it looks great because of technology, not like how Okami looks great.)