bmax to blitz3d acces writepixel

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Isn't it the rnd command that's quicker? Bmax writepixel seems quicker than writepixelfast as far as I can see.
<edit> Probably messed something up on the B3D side of things as it's been a while :
SuperStrict
Graphics 800,600,0
Local image:TImage = LoadImage("max.png")
Local from_pixmap:tpixmap = LockImage(image)
Local to_pixmap:tpixmap = CreatePixmap(PixmapWidth(from_pixmap) , PixmapHeight(from_pixmap) , PF_RGBA8888)
ClearPixels(to_pixmap)
Local t1:Int=MilliSecs()
For Local x:Int = 0 To PixmapWidth(from_pixmap) - 1
	For Local y:Int = 0 To PixmapHeight(from_pixmap) - 1
		Local argb:Int = ReadPixel(from_pixmap , x , y) 
		WritePixel(to_pixmap , x , y , argb)
	Next
Next
Local t2:Int=MilliSecs()
DrawPixmap from_pixmap , 0 , 0
DrawPixmap to_pixmap , PixmapWidth(from_pixmap) , 0
DrawText (t2-t1),0,400
Flip
WaitKey()

Graphics 800,600,0,2
Local image = LoadImage("max.png")
Local image2=CreateImage(ImageWidth(image),ImageHeight(image))
Local t1=MilliSecs()
SetBuffer ImageBuffer(image2)
LockBuffer ImageBuffer(image)
LockBuffer ImageBuffer(image2)
t1=MilliSecs()
For x=0 To ImageWidth(image) - 1
	For y=0 To ImageHeight(image) - 1
		argb = ReadPixelFast(x,y,ImageBuffer(image)) 
		WritePixelFast(x,y,  argb,ImageBuffer(image2))
	Next
Next
t2=MilliSecs()
UnlockBuffer ImageBuffer(image) 
UnlockBuffer ImageBuffer(image2)
SetBuffer BackBuffer()
DrawImage image,0,0
DrawImage image2,ImageWidth(image),0
Text 0,400,(t2-t1)
Flip
WaitKey()