Its worth looking at quats too, very good for turning in more than 2 axes and also for slerping ( a kind of smooth turn from one facing to another )
the OpenGL RED books is an essential read!
and you might want to look inside one of the less over bloated engines like irrlicht too
and closer to home, have a look at minib3d, although purely eular and matrix based its still eminently usable and is bound to show you a thing or too...
(and its opengl!)
the OpenGL RED books is an essential read!
and you might want to look inside one of the less over bloated engines like irrlicht too
and closer to home, have a look at minib3d, although purely eular and matrix based its still eminently usable and is bound to show you a thing or too...
(and its opengl!)