as skid mentioned. use Ultimate Unwrap3d to import/export a .b3d file.
1. make sure all of your textures are in the same directory as your mesh
2. make sure you polygons are facing the right way (the direction a poly is facing is called a 'normal'. if it is flipped, it will appear transparent in blitz.
1. make sure all of your textures are in the same directory as your mesh
2. make sure you polygons are facing the right way (the direction a poly is facing is called a 'normal'. if it is flipped, it will appear transparent in blitz.