Thanks
I found a code archive entry for perlin noise - however I think the technique will be far too slow for real time... particularly as I want them to be quite hi-res clouds, which would take up a fair chunk of vid memory.
I think I'll stick with layering 3 or 4 different cloud textures with alpha to create the effect of clouds forming and dispersing.
I found a code archive entry for perlin noise - however I think the technique will be far too slow for real time... particularly as I want them to be quite hi-res clouds, which would take up a fair chunk of vid memory.
I think I'll stick with layering 3 or 4 different cloud textures with alpha to create the effect of clouds forming and dispersing.