I have been looking into doing OpenGL threw Blitzmax sometime now, and I was just wondering what math it takes, I just learned some about matrices and I was just trying to get a list of all the styles of math I need to know. I got a good concept of Liner Algebra, and my brother showed me Matrix yesterday, so what am I missing to get started.
I don't want anything about using a wrapper, I'm looking to learn raw OpenGL and making my own Engine.
I don't want anything about using a wrapper, I'm looking to learn raw OpenGL and making my own Engine.