Shadows

BlitzMax Modules Forums/MiniB3D/Shadows

I'll start off by saying welcome.

first:

Shadows are hard. They are mathematically intensive and computationally expensive. miniB3D does not have a built in 'shadow' method (mainly because it is designed to be compatible with older graphics cards and machines and shadows sometimes used more advanced GPU features)

second:
user Klept02 has created a miniB3D module extension that uses shaders and has some shadow routines in as well.

also, check out http://www.blitzbasic.com/Community/posts.php?topic=63491
t=it should give you some info on shadows.

there are some shadow examples in the code archives. (written for Blitz3D but easily converted to mininB3D)