Apparently in some situations you can rename .lib files as .a and MingW/BlitzMax will be able to link. There is also a tool in mingw/bin that will so some sort of conversion from lib to a. I wouldn't advise either myself.
Do I need to make the tutorial a little more clear - the .cpp file is meant to be created in same folder as the .bmx. From maxide go new file, save as .cpp, paste code from tutorial, save again, go to .bmx file, build and run...
Do I need to make the tutorial a little more clear - the .cpp file is meant to be created in same folder as the .bmx. From maxide go new file, save as .cpp, paste code from tutorial, save again, go to .bmx file, build and run...