JV-ODE Physics Thread 8

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 8

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Ah, slider joint makes more sense :)

Try experimenting with the following functions using the same methods as mentioned above (constant low force and opposite forces)...

dJointSetSliderParam(joint,param,value#)
dJointAddSliderForce(joint,force#)
dJointGetSliderPosition#(joint)
dJointGetSliderPositionRate#(joint)