I made and textured an interior of a building in milkshape 3D. However, when I put it in Blitz 3D, only a few of the things appear textured, and most of them are wrong. how do I fix the textures?
building= LoadMesh("P:\project1\building.x")
PositionEntity building,.5,-.5,1.5
That's what I'm using now^^
building= LoadMesh("P:\project1\building.x")
PositionEntity building,.5,-.5,1.5
That's what I'm using now^^