I would first like to comment on my previous topic. Yes I said I didnt know anything about types, but BM is different. I created another topic asking if it would be possible to include a keyword called class. I am use to calling them classes. B3D and BP types were not anything like C# classes. Now that I know BM types are basically classes, I understand them. I have written basic "games" that let you control a ship and shoot blue blocks that explode. Wasnt hard once I learned types are simple classes.
As for the game maker, yes, when I said I dont know how to create exe's I was saying I dont know how to get my program to make them. Can I use the built in BM commands? If so, which set? (not specifics... id rather fiddle with certain sections of commands and learn myself).
Or how would I "insert" resources into an already made .exe? Just like how incbin works, but using my own custom code that just copys the engine exe, renames it, then inserts files.
Any genre... but I was going to make a simple side scroller "Mario" type game maker first. Just to learn how things are done... but then start from scratch again and make the real thing.
Like I have been trying to imply, I am not new to game making. I have used game maker and DBP (which i only stopped using because it didnt have OOP and was fairly slow compared to BM). And I didnt know types were just like C# classes... I havent made a game some one would like to play once in a while, but I have made some basic engines to play with. I know game concept well... but not really game maker concept. I never implemented a scripting engine or created my own .exe's before.
As for the game maker, yes, when I said I dont know how to create exe's I was saying I dont know how to get my program to make them. Can I use the built in BM commands? If so, which set? (not specifics... id rather fiddle with certain sections of commands and learn myself).
Or how would I "insert" resources into an already made .exe? Just like how incbin works, but using my own custom code that just copys the engine exe, renames it, then inserts files.
What kind of games do you think your editor etc will be able to create and to what degree of advancement? Will it be for any type of 2d game or a certain genre?
Any genre... but I was going to make a simple side scroller "Mario" type game maker first. Just to learn how things are done... but then start from scratch again and make the real thing.
If he gets good advice and ignores it, then that is entirely his own decision, as it should be.
Like I have been trying to imply, I am not new to game making. I have used game maker and DBP (which i only stopped using because it didnt have OOP and was fairly slow compared to BM). And I didnt know types were just like C# classes... I havent made a game some one would like to play once in a while, but I have made some basic engines to play with. I know game concept well... but not really game maker concept. I never implemented a scripting engine or created my own .exe's before.