Mesh Loaders (.obj, b3dxml etc.)

BlitzMax Modules Forums/MiniB3D/Mesh Loaders (.obj, b3dxml etc.)

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The thing with the animations have inspired me to think a bit about it.
Well the whole animation is handled in the UpdateWorld command, so here is my idea:
We add a Functionhandler to the TMesh Type or TEntity Type
and if updateWorld is called then you simply call this FunctionPointer. This would be also an easy way to provide somekind of plugin loaders. So Minib3D would stay a bit minimal but you could simply add the different loaders per extra independent includes or imports without changeing the source of minib3d.

What do you think about this?