Best method of creating a game maker?

BlitzMax Forums/BlitzMax Beginners Area/Best method of creating a game maker?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I know the very basics of programming, such as variables, functions, and simple stuff like that. But none of this "type" stuff... and most of the other stuff there is.


I was wondering what your input is on the best method(s) for creating a 2D game maker in BM.......
I just don't know how I should approach the problem. Any other ideas and topics you can come up with would be appreciated


The first thing you should do is write a game. I know that sounds glib, but if you can write a game, then all the types/Classes that you write can become the generic base for your engine. Make all these classes as general as possible.