which is faster using bytes or ints

BlitzMax Forums/BlitzMax Programming/which is faster using bytes or ints

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Here is my interesting question since I am working on my emulator again!!!!!!, and want to optimize it to the "MAX" (No pun intended).

would the resulting assembler code from compiling be faster if 32 bit values are used or would smaller be faster?

If my PC is 32 bit, wouldnt 32bit "Fit" the CPU registers better and work faster?