I'd like to help. If you are using max2d collision commands there may be an opportunity to optimize max2d routines for you, I would certainly like to see some code that caused it to slow down to the point it is for you. You are calling ClearCollisions every frame, or just to certain layers? To use collisions optimally you should only be calling CollideImage once per image, using different layers you can also draw any static images to collision layers before the level starts and only clear the dynamic layers in the main loop.
And we need to fix that compiler bug also, if you can still reproduce it.
If possible please send project to simonarmstrong at blitzbasic com and hopefully we can assist.
And we need to fix that compiler bug also, if you can still reproduce it.
If possible please send project to simonarmstrong at blitzbasic com and hopefully we can assist.