Interesting speed test

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Some results from me.

Method 1: 115838 colisions found in 46 ms
Method 2: 115838 colisions found in 65 ms
Method 3: 115838 colisions found in 72 ms

Method 1: 115824 colisions found in 45 ms
Method 2: 115824 colisions found in 65 ms
Method 3: 115824 colisions found in 72 ms

Method 1: 115908 colisions found in 46 ms
Method 2: 115908 colisions found in 66 ms
Method 3: 115908 colisions found in 72 ms

Method 1: 115016 colisions found in 45 ms
Method 2: 115016 colisions found in 65 ms
Method 3: 115016 colisions found in 72 ms


Thats not enough code in the linescollide function(s) to justify branching for optimization at all, and the use of abs/max/min slows it down even more.

Having said that, im not sure if you can manage without the latter.