ResetEntity has no effect. The collisions do not happen as soon as the bullet is created - they happen shortly after the bullet is in motion. I think the easiest way of demonstrating this is by creating the smallest possible program I can with the problem intact. My current program is much too large for quick digestion and uses some paid-for libraries anyway. I'll try to do this tonight.
Thanks for taking the time to reply, though.
Thanks for taking the time to reply, though.