Quick (hopefully!) question about Texturing Cubes

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You don't need a program to do it though. You could do it in code with the UV coordinates. I mean you couldn't do it for a complex mesh, but you could for a cube.

You probably already know this, but just in case. Don't reuse any vertices in other faces. Each of the six faces ( each consisting of two triangles ) should use four new vertices. Otherwise you won't be able to get nice crisp edges between the faces, you'll get yucky soft smoothing trying to make the edges go away.