that's a shame.from what i've found on machines i've tested Bullet Candy on, it tends to fail when you call graphics, could you do a similar test with that? eg
SetGraphicsDriver GLMax2DDriver()
if not graphics 640,480,32,60
SetGraphicsDriver D3D7Max2DDriver()
graphics 640,480,32,60
end if
Cheers
Charlie
SetGraphicsDriver GLMax2DDriver()
if not graphics 640,480,32,60
SetGraphicsDriver D3D7Max2DDriver()
graphics 640,480,32,60
end if
Cheers
Charlie