So to clarify, would this work as i think it should?
if not GLMax2DDriver()
SetGraphicsDriver D3D7Max2DDriver()
else
SetGraphicsDriver GLMax2DDriver()
end if
Cheers
Charlie
if not GLMax2DDriver()
SetGraphicsDriver D3D7Max2DDriver()
else
SetGraphicsDriver GLMax2DDriver()
end if
Cheers
Charlie