If you want triangle faces you can use this:
glBegin(GL_TRIANGLES) ' first triangle glVertex3f(0.0,1.0,0.0) glVertex3f(1.0,1.0,0.0) glVertex3f(1.0,0.0,0.0) ' second triangle glVertex3f .... etc... glEnd()If you want quads it's the same except you should use glBegin(GL_QUADS) and have 4 vertices defined per face.