no worries! i am very glad you are back :)
great! an account has been set up, thanks alot gman!
you can pick up a flicker example here:
http://www.indok.no/filetransfer/temp/testCollision.zip
it is kind of weird though(at least to me), that it is only direct3d that suffers from this problem...
ah, ofcourse! i didn't even realise there was a raycheck in the example, i guess you are refering to the 'setLineFromVects' part...beautiful, i love the simpleness, gotta look into that, thanks!
regarding speed issues, i don't have any problems with that at the moment, as i am only drawing 3 teapots for testing purposes. but later on, if i can pull this off, there will be many highly detailed objects, which is why i was curious about speed issues :)
great! an account has been set up, thanks alot gman!
you can pick up a flicker example here:
http://www.indok.no/filetransfer/temp/testCollision.zip
it is kind of weird though(at least to me), that it is only direct3d that suffers from this problem...
ah, ofcourse! i didn't even realise there was a raycheck in the example, i guess you are refering to the 'setLineFromVects' part...beautiful, i love the simpleness, gotta look into that, thanks!
regarding speed issues, i don't have any problems with that at the moment, as i am only drawing 3 teapots for testing purposes. but later on, if i can pull this off, there will be many highly detailed objects, which is why i was curious about speed issues :)