An engine for multiple dimensions?

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@zenith

I actually see a lot of use for a multiple dimension engine(beyond 3). Think about how awesome it would be for a spooky video game to have a haunted house that exists in 4-dimensional space. Or in a sci-fi space ship game you can have some sort of ray gun that temporairily makes part of the arena more than 3 spacial dimensions(totally disorientating players in online games!)

@Picklesworth
You could very well be correct about time and space being EXACTLY the same concept but I'm not really sure. Also, including time as an actual dimension in a video game(the way we think it is in real life) might be useful in a simulator but totally pointless and hinderous in a sci-fi shooter. Also I remember the equations for time dilation and Lorentez contraction be very similar if not the same. About the dimensions being wrapped, I remember reading(I think in Brian Greene's book The Elegant Universe) that the theorys state wrapped up dimensions can actually expand. I personally think it would be awesome to see something along the lines of this in a sci-fi shooter video game)

Note: Time Dilation is the difference of time experience by a stationary observer watching an object in relative motion. Lorentez contraction is the shrinking of objects to an observer as they go faster. You might want to google these for a more exact and probably more correct explanation.