MiniB3D features list

BlitzMax Modules Forums/MiniB3D/MiniB3D features list

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

puki just likes to stir the pot. We all love puki.

OpenGL is used by Macs, PS3, Linux, Wii, Windows XP and yes, Even Windows Vista (natively)

Direct3D is used by windowsxp and vista only.

MS initially was going to cripple OpenGL on Vista by layering it on top of D3D but they have since changed their strategy. (huge developer outcry)

OpenGL is here to stay.


generous of mark



I agree. by Mark offering up the sourcecode and lending a helping hand to Simon here and there, it has helped with some speed and stability and creates more of a "semi-official" feel to the whole thing.

I think Mark gains tremendously from this as well as miniB3D has released some of the pressure from the "When are we getting Max3D?" pot.

BlitzMax offers the perfect programming environment for miniB3D. since Max was released I think alot of folks thought
"hmm, now if there was just a way to do Blitz3D stuff within Blitzmax..."