were making a Ogre module for blitzmax, but are primarily using it for a commercial project and so a community release is a few months away, when were better able to support it.
It uses ogre Eihort (latest ogre version)in a Bmax window with full Maxgui support too, so pretty cool really :)
We will release it when we have proper docs, at the moment we just have straight ogre API port, A SOW emulation layer that we used temporarily to port to our new engine when SOW dropped out of the scene. And plan on a B3D like basic version that is simplified to be more friendly to blitz users with fewer commands.
It uses ogre Eihort (latest ogre version)in a Bmax window with full Maxgui support too, so pretty cool really :)
We will release it when we have proper docs, at the moment we just have straight ogre API port, A SOW emulation layer that we used temporarily to port to our new engine when SOW dropped out of the scene. And plan on a B3D like basic version that is simplified to be more friendly to blitz users with fewer commands.