PointEntity function

Blitz3D Forums/Blitz3D Programming/PointEntity function

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This only works around the Y axis, can be modified to work in any circumstance.
maxturn=10

entang#=DeltaYaw#(entity,target)

If Abs(entang#)>maxturn
	TurnEntity entity,0,maxturn*Sgn(entang#),0
Else
	PointEntity entity,target
EndIf