Lightmap Render

Miscellaneous Forums/General Discussion/Lightmap Render

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whats going on with 3Impact polycount/performance?? I mean if I load my level about 50K polys (quite okay and nice), it means actually that I'm pushing in to system 100K polys with lightmap included...so i asked him that and he said, NO, becouse they using vertex buffer so there is no performance impact of that kind (slow down becouse double poly count) and i was again confused, becouse, no matter what they do, they have to store somewhere those polygons...