@Chris
"unable to calculate tex size" is minib3d error message ... in TTexture.bmx ... in Function AdjustPixmap -> runtimeerror. On this GMA950 laptop the variable t is always null while the width and height get lower and lower (reaching eventually 1) while the Repeat forever loop is processed.
This function doesn't return anything to t
glGetTexLevelParameteriv GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,Varptr t
"unable to calculate tex size" is minib3d error message ... in TTexture.bmx ... in Function AdjustPixmap -> runtimeerror. On this GMA950 laptop the variable t is always null while the width and height get lower and lower (reaching eventually 1) while the Repeat forever loop is processed.
This function doesn't return anything to t
glGetTexLevelParameteriv GL_PROXY_TEXTURE_2D,0,GL_TEXTURE_WIDTH,Varptr t