Something worth mentioning is that Mark has generously handed me the source code to the guts of the Blitz3D engine, so the potential exists in the long-run for MiniB3D to behave virtually identically to Blitz3D.
To begin with I'm converting Blitz3D's collision system, as it is superior to MiniB3D's own system.
As for a DX renderer, that's a possibility.
To begin with I'm converting Blitz3D's collision system, as it is superior to MiniB3D's own system.
As for a DX renderer, that's a possibility.