It was mentioned a bit ago about DarkGDK being made into a mod/3d engine for BMax.
Well, is this actualy possible.
If it is could someone with the Know-how knockup a quick guide on the sort of thing that needs to be done to make this, (Or indeed any c++), code work.
What you get in DarkGDK is the Header files, and VC7 and VC8 lids. I read somewhere that the libs need to be turned into .a Is this true, how would that be done if possible.
If it is possible, Im willing to do the Grunt work, and if not A palabras necias, oidos sordos
Well, is this actualy possible.
If it is could someone with the Know-how knockup a quick guide on the sort of thing that needs to be done to make this, (Or indeed any c++), code work.
What you get in DarkGDK is the Header files, and VC7 and VC8 lids. I read somewhere that the libs need to be turned into .a Is this true, how would that be done if possible.
If it is possible, Im willing to do the Grunt work, and if not A palabras necias, oidos sordos