irrlicht mousepos

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ok, i figured out how to debug :)

Print selectedNode.getID()


...and now i see something weird - if i move the mouse around on the same object, the collision returns the correct id, but occasionally it also returns -1, this causes an annoying flicker.
i see the collision example suffers from the same thing.
has this got to do with irrlicht collisions in general, or would iPhysics or iNewt behave differently?