aaah, thanks alot gman, that works!
i haven't had this much coding fun since the days of assembler!
i really need to get used to the syntax though, ie. is it possible to print the collision output?
selectedNode = smgr.getSceneCollisionManager().getSceneNodeFromScreenCoordinatesBB(cursor.getPosition())
print selectedNode?
...the bounding box collision is a bit crude though, i guess i'll need to look into some sort of raycheck or something for more accurate results, i read something about irrlicht collision being real slow, and that IPhysics and IrrNewt should be used instead - would that be speedier just for simple node picking? sounds a bit like overkill to me :)
anyways, gman, i would love to register at your gprogs.com forum, but i do not receive any confirmation mails...could you help me out?
i've registered as kimgar with kima@...
i haven't had this much coding fun since the days of assembler!
i really need to get used to the syntax though, ie. is it possible to print the collision output?
selectedNode = smgr.getSceneCollisionManager().getSceneNodeFromScreenCoordinatesBB(cursor.getPosition())
print selectedNode?
...the bounding box collision is a bit crude though, i guess i'll need to look into some sort of raycheck or something for more accurate results, i read something about irrlicht collision being real slow, and that IPhysics and IrrNewt should be used instead - would that be speedier just for simple node picking? sounds a bit like overkill to me :)
anyways, gman, i would love to register at your gprogs.com forum, but i do not receive any confirmation mails...could you help me out?
i've registered as kimgar with kima@...