The GUI panels, screens and fonts are only generated at the moment by calling fry_ParseGUI(). fry_LoadSkin() just loads in the graphics.
So you'd only really need a Skin/Graphics folder, without the fonts, screens and panels. That's if you want to reload a new skin during the game.
Perhaps I'll see about including separate Graphics folders to choose from when building the GUI.
So you'd only really need a Skin/Graphics folder, without the fonts, screens and panels. That's if you want to reload a new skin during the game.
Perhaps I'll see about including separate Graphics folders to choose from when building the GUI.