What I am trying to achieve is to have a stanadard Cylinder mesh with no 'ends' like a tube (standing 'vertical' like a flagpole) and then for it to 'split' at the 'back' (furthest from the camera) and 'unwrap' until it becomes a flat rectangle.
I know the theory here, I need to select a point on the cylinders' "top" circumference, then Unweld the Tris down in a vertical line.
Starting with these Tri's and working around the cylinder, they need to gradually be rotated to face the camera and be moved outwards away from the sylinder center (effectively towards the edge of the viewport).
Hope this makes sense! I have no idea how to do this as my knowledge of tri's, vertices etc. is really really poor :(
I'd welcome and appreciate any help on this matter!
I know the theory here, I need to select a point on the cylinders' "top" circumference, then Unweld the Tris down in a vertical line.
Starting with these Tri's and working around the cylinder, they need to gradually be rotated to face the camera and be moved outwards away from the sylinder center (effectively towards the edge of the viewport).
Hope this makes sense! I have no idea how to do this as my knowledge of tri's, vertices etc. is really really poor :(
I'd welcome and appreciate any help on this matter!