The Blitz3D 'Export Project' wants YOU!

Blitz3D Forums/Blitz3D Programming/The Blitz3D 'Export Project' wants YOU!

You're right, but then again Blitz3D is the target render Engine for this B3D exporter. I'd like to know how UU3D handles this. Giles for example would not optimize it, but this isn't a desaster since we usually import meshes without lightmaps in giles. After all, this allows to easily export a scene "AS IS" (with all visual fx such as blendmodes, vertex settings etc.) from within Blitz3D. I think currently there's no sustitute for it.

You are however welcome to add a texture list optimizer to the function :) (Index references in the brushes must be altered correspondingly)

DC - sounds good! Keep it up!