Cygnus and I did a cool fun racing game with great physics and AI. We didn't finish it because we felt the technology avaliable in B3D wasn't up to making it as good as we wanted.


http://www.kineticrealities.com/RacerM.zip
And there's the FMC vehicle combat game that we never really tried to finish but made quite a cool little demo with our early experiments with Ogre3D and blitzmax.


http://www.kineticrealities.com/FMP.zip
And a little Aerial Antics test done with SOW, which is a discontinued Ogre wrapper. It's quite fun, and if you try it you can press P for a new player to drop in the canyon.

http://www.kineticrealities.com/Jetpac.zip


http://www.kineticrealities.com/RacerM.zip
And there's the FMC vehicle combat game that we never really tried to finish but made quite a cool little demo with our early experiments with Ogre3D and blitzmax.


http://www.kineticrealities.com/FMP.zip
And a little Aerial Antics test done with SOW, which is a discontinued Ogre wrapper. It's quite fun, and if you try it you can press P for a new player to drop in the canyon.

http://www.kineticrealities.com/Jetpac.zip