Haven't been all that big on making games in the past but am aiming more toward it now. I did write a fruitmachine in AMOS Basic which was more or less complete feature-wise, and later added sound effects, but saying it was complete basically is saying it didn't look very polished. I did release and sell 1 copy of an deluxe-paint-like paint program written in AMOS. Had a few nice tools but nowhere near as developed as Dpaint, and quite limited by AMOS.
I did start on a scorched tanks/earth type game in BlitzBasic on the Amiga, focussing on making the Mildred graphic library which I suppose you could say was released and to some degree complete, but its features were meant to be for use in making that game which never really happened. I only got as far as making a scrolling landscape.
I did make a `worm` game some time ago, it was pretty basic, but you got to gobble up the numbers on-screen. I also did a 2d tron game, very basic, but at least you could play and die, which is basically what happened quite easily.
Tried to start on a blobby-objects game but that proved difficult to visualize and needed a decent level editor which I am sort of working on now, so might revisit that in the near future.
Probably started and dropped several game engines.
I think that's about it. I have never completed anything in Blitz so far other than the graphics library, which was almost entirely assembly language.
I did start on a scorched tanks/earth type game in BlitzBasic on the Amiga, focussing on making the Mildred graphic library which I suppose you could say was released and to some degree complete, but its features were meant to be for use in making that game which never really happened. I only got as far as making a scrolling landscape.
I did make a `worm` game some time ago, it was pretty basic, but you got to gobble up the numbers on-screen. I also did a 2d tron game, very basic, but at least you could play and die, which is basically what happened quite easily.
Tried to start on a blobby-objects game but that proved difficult to visualize and needed a decent level editor which I am sort of working on now, so might revisit that in the near future.
Probably started and dropped several game engines.
I think that's about it. I have never completed anything in Blitz so far other than the graphics library, which was almost entirely assembly language.