Blitz3D Collision Example Fix (better way?)

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Well, clearing a collisions rule before redefining it seems to be the correct procedure now (came across it recently also). The example is most likely out of date (and if it's in the physical manual then thank goodness for print-on-demand!) but you might want to make a bug report and see if Mark intended this behaviour (because it does mean reiterating every single collision rule in order to alter a single one).