Road Engine update - image heavy

Miscellaneous Forums/Blitz Showcase/Road Engine update - image heavy

I'm not using Tokamak for this one, apart from for the crashes. This is a development of the ancient car physics code that I was using for a rally game long long ago. It works only in 2D, so unfortunately no jumps (not yet anyway) but the cars can powerslide quite well, albeit not with the same precision as using Tokamak.

For this one though I'm considering dropping the cars completely and just using bikes, which don't require so much sliding around - they're much more precise and it's scarier to weave through traffic on a bike than in a car as you can fit through some stupidly small gaps.