MiniB3D v0.41

BlitzMax Modules Forums/MiniB3D/MiniB3D v0.41

yes sorry, my fault. Maybe this could be a way around the proxy problem:

Function AdjustPixmap:TPixmap(pixmap:TPixmap)
	
		Local width=Pow2Size(pixmap.width)
		Local height = Pow2Size(pixmap.height)
		
		Local maxsize:Int 
		glGetIntegerv(GL_MAX_TEXTURE_SIZE , Varptr(maxsize) )
		If width > maxsize Then width = maxsize
		If height > maxsize Then height = maxsize

		If width<>pixmap.width Or height<>pixmap.height
			pixmap=ResizePixmap(pixmap,width,height)
		EndIf
		
		Return pixmap
		
	End Function