Point 'n click adventure thingymajig

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This is what scares me - the sheer level of storyline and dialogue needed to make a traditional point 'n click adventure, not to mention animation, voiceovers, art assets etc. This is why I gave up on this before.

I think above when I said 'mini puzzles', perhaps what I'm really thinking is 'mini games'. The original Sam n Max had this with it's 'Whack a mole' and 'Car battleships'.

If I could string together these games, it would be like having several games in one. I could compartmentalise each part of the game, to keep the coding simpler, but base it on the same engine. And hopefully it will keep me interested, as I will be designing and coding mini games, rather than just churning out more and more assets to throw into some epic-storyline adventure.