My advice would be to pay careful attention to plot, story, characterisation, humour (since the game seems amusing), and dialogue. Simple "use object A with object B" gameplay can work pretty well as long as there is a compelling reason for it. Simply solving puzzles for the sake of solving puzzles can be pretty tedious - and I strongly believe that narrative can be the hook that makes it all worthwhile. I'm not saying that this is the only approach that works, of course.
Point 'n click adventure thingymajig
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